![]() Most people likely don't have my hang-ups and will probably enjoy Samus Returns a lot more than I have. My issues with Samus Returns reflect my own expectations from a Metroid game and my personal feelings about the design philosophy that drives the series. It gives a flawed handheld game from 25 years ago the comprehensive overhaul it so desperately needed, and by and large it does a fine job of it. Samus Returns isn't bad at all - on the contrary, it's quite excellent in most respects. Sorry, that sounds more dire than the game deserves. Metroid should be compulsion for me Samus Returns feels like an obligation. But the fact of the matter is, I haven't finished Metroid: Samus Returns, and the prospect of doing so hangs like a dead weight over me. It inspires a sort of muted disappointment in myself. I keep trying to imagine how I'd explain this to a younger version of myself: That they finally created that Metroid II remake we all began demanding the moment the credits rolled on Zero Mission, yet I didn't extract every last ounce of content from it immediately. ![]() ![]() I've had a brand new Metroid game in my hands for a couple of weeks now (technically, a new version of an old Metroid game, but it's new in every way that actually matters) and somehow, I haven't finished it. Mission control for retronauts former EIC of 1UP.com and taking dapper (and frogs) back from the Nazis.
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